Usage:
x &= y
Assigns x to the value of x & b. It is equivalent to x = x & b. This is often used for disabling bitflags in a bitfield.
 = MY_BITFLAG // starts enabled
my_field &= ~MY_BITFLAG // now disabled
If both x and y are /lists, items in x that are not present in y will be removed.
 = list("foo")
 = list("bar")
a &= b
world.log << json_encode(a) // empty list!