= /mob/player
if(ispath(what_thing))
world.log << "it's a path..."
if(ispath(what_thing, /mob))
world.log << "it's some kind of mob..."
if(ispath(what_thing, /mob/player))
world.log << "it's a player!"
= /mob/player
if(ispath(what_thing))
world.log << "it's a path..."
if(ispath(what_thing, /mob))
world.log << "it's some kind of mob..."
if(ispath(what_thing, /mob/player))
world.log << "it's a player!"