A group of objects that can be accessed either by index or key. DreamMaker lists are indexed beginning at 1 - so to access the first element, you access list[1].
 = list("my_first_element", "my_second_element", "my_third_element")
world.log << my_list[1] // prints my_first_element
When you create a new list using the list() proc with no arguments, or new /list(), the length will be zero. Specifying new /list(14), or by including a length in the list variable declaration, will make a list of that length.
 = list()
world.log << my_short_list.len // 0
world.log << length(my_short_list) // 0
 = new /list(14)
world.log << my_long_list.len // 14
[14]
world.log << my_other_long_list.len // 14
Lists can be resized, which will remove elements beyond the specified length if the list is shrunk, or grow the list with null values.
 = list("foo", "bar", "car")
my_list.len = 2
for( in my_list)
    world.log << element // "foo", "bar"
 = list("foo")
my_other_list.len = 3
for( in my_list)
    world.log << isnull(element) // FALSE (0), TRUE (1), TRUE (1)