/sound
datums represent sounds. Instantiating them is very similar to lists:
= sound('woof.ogg') // generally preferred
// OR
= new/sound('bark.ogg')
You can change various variables on this object to control how a sound will play. The most basic way to make a sound play is to send it directly to a /client or /mob:
= sound('boink.ogg')
client << boink