/datum/sound

/sound datums represent sounds. Instantiating them is very similar to lists:

var/sound/woof = sound('woof.ogg') // generally preferred
// OR
var/sound/bark = new/sound('bark.ogg')

You can change various variables on this object to control how a sound will play. The most basic way to make a sound play is to send it directly to a /client or /mob:

var/sound/boink = sound('boink.ogg')
client << boink