/world

The world data structure is used to contain vars that indicate the state of the game world, and procedures that can be overriden to handle specific events, such as /world/proc/Reboot() and /world/proc/New(). World is globally accessible as world, but cannot be extended with new global variables.

/proc

/AddCredits(player, credits, note)
/Error(exception)
/Export(Addr, File, Persist, Clients)
/GetConfig(config_set, param)
/GetCredits(player)
/IsBanned(key, address, computer_id, type)
/IsSubscribed(player, type)
/ODHotReloadResource(text/file_name)
/OpenPort(port)
/PayCredits(player, credits, note)
/Profile(command, type, format)
/SetConfig(config_set, param, value)
/Topic(T, Addr, Master, Keys)